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Digital Tutors Modeling and Rigging a Hydraulic Crane in 3ds Max

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Digital Tutors Modeling and Rigging a Hydraulic Crane in 3ds Max

In this series of tutorials we will learn how to create a mechanical rig for 3D visualizations in 3ds Max.

We will begin from the concept of the crane, explaining the different parts and how a crane works. Next, we will introduce the rigging tools used, and the limitations of the setup that a real crane has, all in 3ds Max. We will then model and texture every main part of the crane separately and assemble it all into a new scene ready to be rigged and refined.

Finally, we will test out our rig with an animation and render it as a preview.

  • Introduction and project overview
  • Presentation of the crane
  • Creating a concept rig for the hydraulic cylinder
  • Continuing to create our concept
  • Setting up the reference file
  • Starting to create the tower crane
  • Creating the small prop for the tower crane
  • Finishing the small prop for the tower crane
  • Starting to create the boom crane
  • Modeling the boom crane
  • Bridging faces in the boom crane
  • Adding details to the boom crane
  • Adding extra pieces to the boom crane
  • Finishing the boom crane
  • Starting modeling the jib crane
  • Continuing to modeling the jib crane
  • Finishing the jib crane
  • Modeling the jib crane extension
  • Finishing the jib crane extension
  • Modeling the main hook
  • Modeling the hook part of the main hook
  • Finishing and detail the main hook
  • Rigging of the hydraulic cylinder
  • Importing the crane parts and assembling the crane
  • Starting adding details onto the assembly
  • Adding more details to our assembly
  • Adding sheaves for the crane
  • Starting to create the hand rails of the boom crane
  • Finishing the hand rails on the boom crane
  • Using the shape of the object to create hand rails
  • Importing the hydraulic cylinder
  • Texturing the knuckle boom crane
  • Creating the crane wires for the crane
  • Creating the wires for the knuckle boom crane
  • Creating extension wires
  • Bounding the controller for the wires
  • Finishing creating the controllers and constraints
  • Adding limitations to the knuckle boom crane
  • Adding extra features to the knuckle boom crane
  • Finalizing and compositing our project

Source http://www.digitaltutors.com/tutorial/1391-Modeling-and-Rigging-a-Hydraulic-Crane-in-3ds-Max