Home Tutorial Digital Tutors Modeling Impressive Architectural Exteriors in 3ds Max and V-Ray

Digital Tutors Modeling Impressive Architectural Exteriors in 3ds Max and V-Ray


Digital Tutors Modeling Impressive Architectural Exteriors in 3ds Max and V-Ray

Throughout these lessons we’ll learn how to model a detailed architectural house from 2D CAD plans and optimize it for a fast and impressive presentation rendering. We’ll go through the steps of modeling and rendering an architectural house in a way that makes it quick to create, easy to edit and fast to render.

We’ll learn about the various modeling techniques essential to architectural workflows such as working with CAD plans, poly modeling of every building part including terrain modeling and high resolution landscaping.

By the end of this tutorial you will be able to work and think like an architect, model and render any building, and easily be able to complete your work within very short deadlines.


Lessons in this tutorial
Introduction and project overview
Reading our 2D CAD plans
Extracting information from our CAD plans
Refining blocks and text for export
Preparing contours in AutoCAD
Relayering plans for final export
Setting up 3ds Max for modeling
Importing CAD plans into 3ds Max
Modeling the raw terrain
Creating a refined terrain model
Adding roads to the terrain model
Editing the terrain model mesh
Methods for modeling the house walls
Editing walls and modeling columns
Modeling the ground floor slab
Creating the steps and slab edges
Producing the garage doors
Designing the fixed windows
Modeling the entrance window
Executing the main sliding doors
Generating the front double door
Modeling the vertical screens
Refinements to the ground floor walls
Creating the upper floor slab
Designing custom spiral stairs
Using shortcuts and existing geometry
Modeling the final walls
Forming the roof slab
Customizing the terrace
Modeling the pool and water
Sculpting running water
Refining the hardscape and pool
Transforming the slab edges and roof
Refining the terrain model
Setting our V-Ray rendering properties
Creating a white architectural render
Setting up our environment and HDRI
Controlling reflections and HDRI direction
Creating a custom site texture
Saving and mapping the site texture
Adding textures to the building
Using multi/sub-object materials
Adding multi materials
Texturing the falling water
Animating the sliding and pivot doors
Adding vegetation into the scene
Adjusting the camera
Final render settings
Editing our render in Photoshop
Final image and course conclusion