Digital Tutors Rendering Impressive Architectural Interiors in 3ds Max and V-Ray

Digital Tutors Rendering Impressive Architectural Interiors in 3ds Max and V-Ray

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Digital Tutors Rendering Impressive Architectural Interiors in 3ds Max and V-Ray

Throughout this 3ds Max and V-Ray tutorial we’ll go through the complete modeling and rendering workflow for three architectural interior scenes.

You’ll learn how to light and render both day and night scenes, as well as create your own fast-rendering architectural materials. You’ll learn about the various modeling techniques essential to architectural workflows including: Working with CAD plans, modeling couches, chairs, tables, kitchens and you’ll even learn to create flowing curtains and bedding using cloth simulations.

By the end of this 3ds Max and V-Ray training, you’ll be able to work and think like an interior architect: Model and render any piece of furniture, and easily be able complete your work within very short deadlines.

  • Introduction and project overview
  • Essentials of proportion and perspective
  • Importance of interior lighting
  • Reading interior plans
  • Importing interior plans
  • Selecting views and adding draft cameras
  • Choosing where to spend your time
  • Remodeling the sliding door rail
  • Creating bump and reflection textures
  • Adding bump and reflection to materials
  • Building an inventory of furniture
  • Modeling the deck chair
  • Modeling the couch
  • Modeling the base of the couch
  • Modeling the seams on the couch
  • Modeling the coffee table and side cabinet
  • Modeling new furniture from existing pieces
  • Using cloth simulation to model a duvet
  • Editing fabric and using unwrap UVW
  • Generating the Louis Ghost chair
  • Finishing the chair form
  • Modeling the dining table and kitchen counter
  • Modeling the rear kitchen counter
  • Modeling the kitchen shelves and extractor
  • Modeling the kitchen tap and bar stools
  • Modeling a rug using V-Ray fur
  • Modeling a sculptural figure
  • Setting up our scene
  • Adjusting materials and lighting
  • Adjusting furniture materials
  • Improving furniture textures
  • Creating textures in V-Ray
  • Working with artificial lighting
  • Creating down lights in the kitchen
  • Creating glowing light objects
  • Final adjustments to the scene
  • Implementing twilight settings
  • Adding secondary lights
  • Modeling and lighting a ceiling cove light
  • Modeling a realistic curtain
  • Creating fabric textures
  • Lighting the pool
  • Refining lighting and floor texture
  • Texturing the couches and cushions
  • Final render settings in V-Ray
  • Moving our render to Photoshop
  • Advancing the final dining view
  • Expanding the final lounge view
  • Discussing our project

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