Lynda – Unreal Essential Training with Craig Barr

Lynda – Unreal Essential Training with Craig Barr

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Unreal Engine is a complete suite of game development tools made by game developers for game developers. From 2D mobile games to console blockbusters, indie experiments, and virtual reality, Unreal Engine can power it all. In this course, Craig Barr covers the essentials of level design, lighting, effects, Visual Scripting, cinematics, and game packaging with Unreal. He covers creating your first project, building a base landscape, blocking out levels, and exporting and importing assets for use in the design. Want to find out how to craft a unique look? Learn about applying materials and creating special effects with Unreal’s particle systems. Plus, get a thorough introduction to Blueprints, the visual scripting language, and optimizing performance for great gameplay with Unreal.

Topics include:

  • Customizing the Unreal UI
  • Creating a new project
  • Creating landscapes
  • Blocking out levels
  • Assembling a scene
  • Working with materials and lights
  • Adding post-processing effects
  • Defining bodies of water
  • Adding atmospherics, foliage, and wind
  • Working with the Blueprint editor
  • Creating cinematics
  • Monitoring performance
  • Packaging a game for distribution
  1. 4m 20s

    1. Welcome
      1m 0s
    2. What you should know
      42s
    3. Using the exercise files
      2m 38s
  2. 34m 22s

    1. Epic launch screen
      5m 37s
    2. Introduction to the user interface
      6m 23s
    3. Menus
      4m 19s
    4. Customizing the UI
      5m 7s
    5. Navigation
      9m 32s
    6. Documentation
      3m 24s
  3. 32m 36s

    1. Creating a new project
      7m 23s
    2. The Content Browser
      11m 8s
    3. Placing and manipulating actors
      7m 29s
    4. Advanced manipulation techniques
      6m 36s
  4. 35m 6s

    1. Landscape tool modes
      8m 32s
    2. Creating base landscapes
      8m 24s
    3. Editing landscapes
      6m 53s
    4. Applying landscape materials
      11m 17s
  5. 34m 7s

    1. Overview of geometry brushes
      7m 23s
    2. Geometry brush tour
      9m 45s
    3. Blocking out the level
      9m 2s
    4. Exporting blocked levels
      7m 57s
  6. 24m 13s

    1. Content creation: External applications
      3m 59s
    2. Exporting final assets for Unreal
      7m 11s
    3. Importing final assets into Unreal
      3m 58s
    4. Assembling the scene
      9m 5s
  7. 47m 46s

    1. Introduction to materials
      6m 35s
    2. Material properties
      9m 14s
    3. Material Editor: Lantern
      20m 36s
    4. Material instances
      11m 21s
  8. 46m 47s

    1. Lighting basics
      12m 10s
    2. Lighting with light actors: Headlights
      8m 34s
    3. Environment lighting
      13m 24s
    4. Building the lighthouse light
      12m 39s
  9. 9m 19s

    1. Anti-aliasing
      1m 34s
    2. Tone mapping
      2m 30s
    3. Adding a bloom effect
      2m 23s
    4. Lighting components
      2m 52s
  10. 28m 14s

    1. Defining the water body
      12m 45s
    2. Advanced material: Water
      15m 29s
  11. 1h 3m

    1. Creating atmospherics: Fog
      12m 48s
    2. Particle systems overview
      10m 50s
    3. Creating ambient particles: Dust
      8m 50s
    4. Particles: Level of detail
      6m 26s
    5. Creating foliage
      15m 30s
    6. Creating ambient wind
      8m 56s
  12. 24m 53s

    1. Introduction to Blueprints
      4m 53s
    2. Blueprint editor
      6m 20s
    3. Blueprint animation: Lighthouse light
      13m 40s
  13. 37m 3s

    1. Introduction to Matinee
      3m 59s
    2. The Matinee UI
      6m 59s
    3. Using camera groups in Matinee
      12m 8s
    4. Using the Director Track
      7m 14s
    5. Creating a cinematic
      6m 43s
  14. 15m 19s

    1. Playback and performance settings
      5m 10s
    2. Tips for optimal performance
      3m 36s
    3. Render visualizers
      3m 33s
    4. GPU profiling
      3m 0s
  15. 13m 16s

    1. Overview
      2m 54s
    2. Play-test your game
      5m 24s
    3. Packaging for distribution
      4m 58s
  16. 2m 9s

    1. Goodbye
      2m 9s

Source info : http://www.lynda.com/Unreal-Engine-tutorials/Unreal-Essential-Training/424941-2.html

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