Home Tutorial 3dsmax Lynda – V-Ray 3.0 for 3ds Max Essential Training

Lynda – V-Ray 3.0 for 3ds Max Essential Training


Master features of the V-Ray 3.0 rendering engine and learn how to extend the range of 3ds Max with V-Ray’s state-of-the-art tools, such as progressive sampling, skin and hair shaders, and stereoscopic 3D rendering. This course covers critical V-Ray concepts such as basic material creation, image sampling, color mapping, subdivs, and lighting, as well as creating in-camera effects such as depth of field, motion blur, and caustics. Author and 3D expert Brian Bradley will help you add amazing and lifelike materials and effects to your 3D models with this powerful plugin.

Topics include:
Using the new UI elements, Quick Settings, and revamped Frame Buffer
Understanding color mapping modes
Adding V-Ray light types
Working with the V-Ray Sun and Sky systems and dome light
Using irradiance mapping and light cache
Working with diffuse color maps
Making reflective materials
Creating a translucency effect
Using the new SSS and skin shaders
Ensuring quality with image sampling
Working with the adaptive subdivision engine
Controlling the physical camera
Working with FX tools such as VRayFur and VRayMetaball
Stereoscopic 3D rendering
Using Render Mask
3D + Anima

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  1. 11m 58s

    1. Welcome
      1m 54s
    2. Software versions used
      1m 10s
    3. What you should know before watching this course
      1m 18s
    4. Using the exercise files
      1m 4s
    5. The 3ds Max project structure
      2m 28s
    6. Gamma handling
      1m 19s
    7. A word about Intel Embree
      1m 49s
    8. A word about HDRIs
  2. 37m 59s

    1. V-Ray workflow options and recommendations
      2m 59s
    2. The V-Ray toolbar
      3m 51s
    3. New UI elements and Quick Settings
      4m 54s
    4. The revamped frame buffer with advanced color controls
      4m 14s
    5. The V-Ray Render Output options
      4m 59s
    6. Image sampling explained
      3m 41s
    7. Understanding subdivs
      2m 44s
    8. Overview of color mapping
      4m 46s
    9. What the color mapping modes do
      5m 51s
  3. 34m 9s

    1. Using 3ds Max light types with V-Ray
      5m 21s
    2. Working with the V-Ray light
      5m 7s
    3. Adding a spherical fill light
      4m 15s
    4. The V-Ray Sun and Sky system
      4m 34s
    5. Controlling global exposure
      3m 49s
    6. Enabling the Environment skylight
      3m 37s
    7. Working with the V-Ray dome light
      4m 33s
    8. Creating a mesh light
      2m 53s
  4. 40m 39s

    1. Global Illumination explained
      3m 56s
    2. Understanding primary and secondary bounces
      3m 24s
    3. How irradiance mapping works
      5m 43s
    4. Using irradiance mapping: Part 1
      4m 21s
    5. Using irradiance mapping: Part 2
      5m 53s
    6. How light cache works
      3m 50s
    7. Using light cache
      5m 43s
    8. Understanding brute force GI
      2m 53s
    9. Using brute force GI
      4m 56s
  5. 48m 40s

    1. Introduction to V-Ray specific materials
      3m 21s
    2. Creating diffuse color
      5m 14s
    3. Making a clear glass material
      5m 39s
    4. Making colored and frosted glass
      4m 35s
    5. Making reflective materials
      4m 35s
    6. Blurring our reflections
      2m 43s
    7. Creating a translucency effect
      4m 45s
    8. Using VRmats
      6m 7s
    9. New ray-traced SSS shader
      3m 24s
    10. New simplified skin shader
      3m 46s
    11. V-Ray hair shader
      4m 31s
  6. 29m 49s

    1. Using the fixed-rate engine
      6m 9s
    2. How to use the adaptive engine
      5m 31s
    3. Working with the adaptive subdivision engine
      5m 36s
    4. Progressive sampler
      3m 35s
    5. Fixing super bright sampling problems
      4m 19s
    6. Using universal settings
      4m 39s
  7. 53m 44s

    1. 17m 55s

      1. Physical Camera setup
        4m 9s
      2. Physical Camera controls
        5m 5s
      3. Depth of field
        4m 20s
      4. Creating a Motion Blur effect
        4m 21s
    2. 35m 49s

      1. Where did the V-Ray Physical Camera go? NEW
        3m 0s
      2. Adding a Physical Camera to the scene NEW
        2m 55s
      3. Overview of the Physical Camera controls NEW
        6m 16s
      4. A primer on exposure values (EVs) NEW
        2m 38s
      5. Automated Exposure Control NEW
        5m 40s
      6. Controlling exposure manually NEW
        3m 54s
      7. Correcting a skewed perspective NEW
        3m 11s
      8. Creating depth of field NEW
        5m 1s
      9. Adding Motion Blur effects NEW
        3m 14s
  8. 41m 49s

    1. Caustic effect setup
      4m 39s
    2. Generating the caustic effect
      4m 43s
    3. Using VRayFur
      4m 23s
    4. Stereoscopic 3D rendering
      4m 32s
    5. Vr-Ray Metaballs
      5m 13s
    6. Proxies
      5m 35s
    7. The VRayClipper
      4m 40s
    8. Depth of field: Using a perspective viewport
      3m 30s
    9. Using Render Mask
      4m 34s
  9. 1m 47s