10 Modules Project Files Included MP4
Using the lessons of this course, you will be able to create beautiful, next gen game environments using Unreal Engine 4 and other industry standard programs.
Environment artists set the tone for the entire game world and are critical to building games that keep us entranced for hours on end. The best environments immerse us in the story and make us feel like we’re truly part of these fantasy worlds.
In this course from world-renowned artist and favorite ZBW instructor, David Lesperance, you will learn to create those stunning, memorable environments using the very same techniques and programs that the pros use, including Unreal Engine 4.
The 5 most important lessons:
How to get started creating 3D assets for fully immersive video game environments
How to take your environment art to a whole new level with advanced modeling and sculpting techniques
How to set up your 3D environmental assets and create a functioning game world in Unreal Engine 4
Tips for setting the mood and capturing the feeling of a given scene in your game
Plus more professional tips and best practices for environment artists working in game production
Project 1 : Basics of Modeling for Games
Project 2 : Building a Design Kit, Starting the Hallway Model and setting up Collision
Project 3 : Creating UV’s in Headus and 3DS Max
Project 4 : Tuning Texture Maps
Project 5 : Stacking UVs and Creating Light Maps
Project 6 : Spline Modeling and UV’ingThe Sci Fi Crate
Project 7 : Creating Realistic Fabric in Marvelous Designer
Project 8 : Creating a Tileable Floor Asset
Project 9 : Texturing in Quixel Suite and Better Understanding Light Maps
Project 10 : Creating a Prop From a Concept